General Plans for Year 2022
Hi.
I have been busy lately due to university which prevents me from indulging in creative expression. I'm on my last semester on college and I predict that my future career plans wouldn't allow me to engage in arts, indie game development, or any creative field. Though, I still want to set some plans for myself. I want to test my time management skills and self-discipline for my personal goal and satisfaction. I don't know how far I'll go, but I'll see for myself.
This post acts as something like a late New Year's Resolution. I know myself that I might not be able to accomplish 100% of the following plans this year what matters is I will make a significant progress this year.
Plans for this year:
- Indie Game Development:
Personal Project/s:
- Write a concept draft and determine game mechanics of "Project SA".
- Learn C# for coding in Unity and do exercises
- Learn music and how to compose one
- Learn narrative designing(?)
- Create a mini-project
Collaborative Projects:
- Develop the "Project AG"
- Produce needed assets for "Project Crow"
- Produce assets for "Project A&S"
Art:
- Making an entry for HUION art contest about "Plant Life" due on March 17
- Zoom Collab due on April
- Art Collab with friends via Discord
- Practicing Pixel Art
Social Media:
- Create an official Discord server (due on April 10)
- Create an update moots list for Twitter (due on March 15)
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